POKéFIGHT
LEADERBOARD
CHAMPION'S ARENA · PREMIUM ONCHAIN TCG DUEL
POKéFIGHT
Draft a six-card elite squad, enter a randomized cinematic battleground, and fight through a six-stage AI gauntlet in the Wallet Connect arena.
1025
National Pokédex
6
Masters
6v6
Gauntlet
Hold
$FIGHT
SCROLL
THE ARENA
A World You Already Know

For generations, trainers have crossed regions — from the quiet roads of Kanto to the storm-lit peaks of Sinnoh — chasing a single dream: to stand in the Champion's hall and prove that the bond between a trainer and their team can bend the rules of the world itself. The creatures they raise are not pets. They are partners, each carrying an elemental spark older than the leagues that try to govern them.

The Champion's Arena distills that legend into its purest form. There are no badges to grind, no routes to wander. There is only the duel: two masters, six partners each, and a fight that ends when one team can no longer stand. Fire withers the grasslands, water drowns the flame, a thunderclap splits the tide. Master the affinities and you control the battlefield; ignore them and the affinities will control you.

But the Arena keeps a crueler secret. Every master fields a guardian in their sixth slot — a fully-evolved ex partner of monstrous strength. Champions have spent careers without ever forcing an opponent that deep. To break a guardian is to write your name into the hall. Most never get the chance.

ex RULE

When one of your Pokémon ex is Knocked Out, your opponent immediately scores 2 points instead of 1. Power has a price — the strongest partners are also the most dangerous to lose.

THE SIX MASTERS
Choose Who You Stand Beside
Each master rewrites the rules of your run — a passive that reshapes your whole squad and a mastery move that can steal a duel from the brink.
— I —

Affinity Decides

Ten elemental classes lock into an ancient circle of strength, resistance, and true immunity. A Fighting partner shrugs off lightning entirely; darkness drinks psychic power and gives nothing back. Read the circle before you commit a move.

— II —

Masters & Mastery

Six legends, six doctrines. One amplifies raw aggression, another mends wounds with the tide, a third raises a wall of stone. Each grants a passive edge to the whole team and a mastery move that can swing a losing duel — if you spend it at the right breath.

— III —

The Six-Stage Gauntlet

Draft six partners. Fall one and the next steps forward without mercy. Each opponent you face is stronger than the last, until the guardian waits in slot six. Switch, bait, and conserve your mastery — brute force will not be enough.

THE CHAMPION'S LADDER
Every 4 Hours, a New Champion
Wallet Connect opens the prize ladder at the close of every epoch — six times a day. Everyone in an epoch faces the exact same seeded gauntlet, so the ladder rewards pure skill, never luck. Outplay the field and climb the board.
Wallet Connect
Prize Access
Every 4h
New Champion
Epochs / Day
Top 5
Get Paid
— STEP 1 —

Qualify

Hold the required $FIGHT tokens in your wallet to enter the prize pool. Connect a Phantom wallet for prize play, or use email for demo-only runs.

— STEP 2 —

Run the Gauntlet

Draft your six partners and clear the six-stage AI gauntlet for the current epoch. The seed is identical for every player in the epoch, so it is you versus the leaderboard — not the dice. Retry to perfect your run; your best score counts.

— STEP 3 —

Climb & Cash

When the 4-hour epoch closes, the board is frozen and the top five are paid in USDC automatically. Then a fresh seed drops and the next race begins. Six shots at a payout, every single day.

POOL DISTRIBUTION · WALLET CONNECT
1Champion
90 USDC45%
2Runner-up
50 USDC25%
3Third
30 USDC15%
4Fourth
18 USDC9%
5Fifth
12 USDC6%
Ranks 6+ earn ladder standing toward the season — but only the top five take the epoch's USDC.
HOW TO OUTSCORE THE FIELD
  • Clear more stages. Each of the six stages you beat is the biggest jump on the board. Reaching the guardian in slot six is what separates the top five.
  • Score knockouts & break guardians. Every KO adds points; toppling an enemy ex guardian is worth the most of all.
  • Win clean. The more HP your surviving team keeps, the higher you place. Take less damage, score more.
  • Win fast. Fewer turns to finish a stage earns an efficiency bonus — speed is a tiebreaker in your favor.
  • Protect your own ex. If your ex is knocked out, the AI instantly banks 2 points — losing a guardian can sink an otherwise perfect run.
  • Be first when it's a tie. Equal scores are broken by who reached them earliest in the epoch — hesitation costs places.

Entry is holder-only

To compete for prize placement, connect a wallet and hold the required $FIGHT. Email mode is demo only and does not enter the prize leaderboard.

Fan-made tribute built on the open-source pokemon-cards-css holo engine. Card data & art via the open Pokémon TCG Pocket community dataset.
Pokémon, character names and card artwork are © Nintendo · Creatures · GAME FREAK · The Pokémon Company. Not affiliated or endorsed. $FIGHT / USDC features are a demo and carry no monetary value.
POKéFIGHT
— $FIGHT

Choose Your Master

The passive shapes your whole run. The mastery is your one card up the sleeve — use it well.

POKéFIGHT
— $FIGHT

Draft Six Partners

Tap a card to add or remove it. Order matters — your sixth steps in last. Cover the affinity circle.

WEAK ×1.6 dmg RESIST ×0.5 dmg IMMUNE ×0 dmg ex high power, scores 2 if KO'd
Drafted 0/6
ASH
RIVAL
VS
CHAMPION'S CHALLENGE
SHUFFLING DECKS…
ARENA
ASH0 pts
TURN 1YOUR MOVE
RIVAL0 pts
ASH
VS
RIVAL

Paused

Take a breath — your run is on hold. The clock and music wait for you.